Client/Server

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Client/Server computing provides the technological means to use previous investments in concert with current technology opportunities. The resulting combination provides the capability to use the most cost-effective user interface, data storage and application services possible.

There are many ways to combine the hardware and software components in Client/Server systems - so many in fact that a typical project team will spend several months constructing an infrastructure of hardware and software components that do indeed work well together.

At CSI, we streamline this effort by partitioning these complex software projects into six major components:

bulletArchitecture (The Blueprint) - The architecture of a Client/Server system depicts how the hardware, software, data and processing logic fit together.
bulletApplication Development Framework -The general design principles and application style guide applicable to the planned development effort.
bulletBusiness Rules - The processes and logic embedded within an application.
bulletData - In a Client/Server environment, data is often distributed across several platforms, including legacy systems, creating unique challenges.
bulletSystems Integration - The interoperability, management, security and performance issues of the multiple vendors' hardware and software solutions.
bulletGraphical User Interface (GUI) - The interactive piece of the application which allows the user to easily navigate through functions and information while adhering to standards.

 

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Last modified: June 15, 2004

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